ℹ️Basics about Damage and HP
The damage types, Titan hp, Titan energy shield, and Titan doomstate explained.
Damage Types
Every weapon/ability/core uses 2 specific values for 2 different damage types, Titan and Pilot.
Titan damage is usually applied to large entities like Titans, Reapers, and drop-ships. Additionally, the Titan Overshield too, despite being able to be shot by a pilot weapon from anywhere.
Pilot damage is typically applied to small entities like Pilots, spectres, and Stalkers. It is also applied to the defensive abilities of titans and pilots alike (particle wall, gun shield, tether trap, a-wall etc.).
All weapons' titan damage either scales higher than pilot damage or is kept the same, but normally titan damage is way higher than pilot damage. Easy to figure out by shooting a particle wall or gun shield, since those have pilot hp.
Few Examples of This
Low Pilot Damage, High Titan Damage
DMR = 55, 430
EPG = 100, 700
Archer = 100, 2250
Same Pilot and Titan Damage
Mozambique = 30, 30
Laser Core = 200, 200
Ronin Sword Melee = 800, 800
Titan HP
1 bar represents 2,500 HP, with each Titan chassis having differing bar counts.
For reference, Titan chassis total hp values
Stryder: 3 bars (7,500 HP)
Atlas: 4 bars (10,000 HP)
Ogre: 5 bars (12,500 HP)
Monarch Superior Chassis: 6 bars (15,000 HP)
Excludes doomstate (2,500 HP), overshield (2,500 HP), and aegis HP upgrade (2,500 HP).
Titan Overshield (Energy Shield)
One singular bar represents 2,500 HP (3,750 with Aegis), which gets fully restored upon receiving a battery or using Monarch's upgrade core.
Additional info
Titan shields don't have a weak spot for crits but can still be hit from anywhere by pilot weapons.
You will not receive any Core from losing shield HP, excluding with Aegis.
Rodeoing pilot will be immune to damage when rodeoing your Titan assuming you have an overshield, even against explosive damage
Titan Doomstate
One singular bar of 2,500 HP that gets partially repaired from taking a battery; in this state you are prone to getting executed by a Titan melee. Unless you activate the eject sequence before the melee hits you. Or you have less HP than the titan melee's damage.
Core Gain
Each damage dealt to a “titan” and received as a titan gains you core. Of course, there are more ways to earn core, and it depends on the game mode. Whether in titan or pilot mode, there will be a change in core gain from kills.
Listed core gain values
Titan Damage
0.007% per 1 damage (one bar of damage = 17.5% core)
Titan Damage Taken
0.002% per 1 damage (one bar of damage taken = 5% core)
Damage Taken to Overshield
N/A (doesn't affect core gain from shooting enemy overshield)
Killing a Titan
0% (15% in titan modes, ejects do NOT count as titan kills)
Killing a pilot
5% (varies per mode, but 0% in titan modes)
Dooming a Titan
10%
Executing a Titan
10% (stacks with melee damage + titan kill*)
*Executing a Titan gives you core for the execution + pilot kill*+ Titan kill*+ Titan melee damage.*
*Pilot kill (in pilot mode, if the pilot is inside). *Titan kill (in titan mode). *Titan melee damage (sword gives more).
A titan execution in titan mode will look like “10+15+3.5 (5.6 via sword) = 28.5/30.6% core” A titan execution in pilot mode will look like “10+5+3.5 (5.6 via sword) = 18.5/20.6% core.”
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