🗣️General Callouts
A basic template guide to what callouts should look like
This is a page that serves as a callouts template for the competitive scene in the last titan standing pugs (pick up games) community. Can always make your own callouts or get more creative and use the ones listed and expand and make better callouts that suit your playstyle team more.
Callouts are very undervalued in the comp scene, this page will cover basic rules that I've personally developed from playing years of pugs. I'll list the callouts in importance from my own personal opinion.
For reference, “comms = communication”.
Basic Rules for Good Callouts
Keep chitchat to minimal (rounds are short and so is the time, unnecessary clutter of communication can severely impact the team's ability to coordinate)
Don't flood the communication with information (even if using the right callouts, too many callouts from a single person, especially in 3v3 and above, can lead to cluttered comms)
Use callouts in a way that you'd want the teammates to give callouts to you (you'll learn with time what callouts are useful for your team and which are unnecessary, your team doesn't always need to know “every single” action you do)
Don't let emotions affect your callouts (for example, when you die, don't talk about how you messed up and should've done x to beat x, are frustrated at yourself for playing bad, stop, do it after the round ends)
Learn the importance of callout types and when to use them (for example, often times saying “I hit laser shot on ion” has a lot less meaning than saying “Ion is 3 bars” or “punished ion for a bar”)
The 4 main callout types (enemy titans' cores, positions, health, and current resources “like abilities or ammo”)
Optional callouts (like your position, setting up a push, distracting an enemy, needing assistance, etc.)
Enemy Callouts Importance
Generally speaking, the most important callouts towards the enemy, are enemy titan positions, followed by enemy titan positions, enemy titans' resources, and finally by enemy hp status. For example, “tone and Ion on hill (colony map callout)”, optionally followed by “tone's wall is gone” or “tone is 2 bars”. Ofc, there can be rules around it, like ability callouts only in proximity to teammates, which then you can prioritize enemy hp over abilities.
You can also callout uncommon enemy titan kits, like if you see Ion drop tripwire while holding laser shot, it means she doesn't zero point tripwire kit and instead something else, she's doing ZPL glitch. Or some kits are very obvious, like tone's double sonar, or reinforced wall. Normally, people run Zero Point Tripwire, inferno shield, viper thrusters, thunderstorm, rocket barrage, hidden compartment, rapid rearm.
Callouts' importance prioritizes on Ronin, Ronin should always be called out the most, since he's the most dangerous and punishing titan (for example, he flanks a reloading legion, deals 3 bars of damage and runs away unscathed). That's where callouts like “hit powershot/laser shot on Ronin” matter, since hitting strong hits through sword block is a game changer and Ronin should always be prioritized callouts wise.
Enemy Titan Cores (ALWAYS callout cores, if enemy got core or enemy is coring, call it out, it's a game changer, even if you're in dome fighting an Ion for example, that Ion could direct the laser core at your teammates in mid)
Enemy Titan Positions (preferably switch to resource callouts if enemies are in sights of teammates)
Enemy Titan Resources (optionally, if no teammate is near, could do hp callouts instead)
Enemy Titan HP Status (can increase importance if enemy is close to getting doomed, got doomed, or teammate asks for hp status, OR on enemy Ronin)
Enemy Callout Examples
X stands for an enemy titan of any kind burned = wasted batt = battery trips = Ion's tripwire
Enemy Titan Cores
“X has core”
“X is coring!”
“X used/burned core”
“X is close to core” (he damaged someone heavily)
“Salvo core is in the air” (Tone can hold salvo core for up to 10 sec in the air)
“Salvo Core hit a building/x” or “Salvo core is gone”
Enemy Titan Positions
“X is left/mid/right side”
“X and X are in mid”
“X is moving to dome” (complex map callout)
“X is pulling left batt/battery”
Enemy Titan Resources
“Ion low on energy”
“Watch trips” or “Ion placed tripwire”
“No trips” or “Tripwire gone”
“Ion doesn't have zero point tripwire”
“Ion is anchoring” or “Ion anchor”(shielding enemy battery pull)
“Ion out of ammo” or “no splitter rifle” (Ion and Legion share the longest reloads in the game, at about 4 sec)
“Scorch placed/burned both canisters” (rarely needed to call out)
“Scorch is low on fuel” (saw them use it up on blocking or burning a titan)
“Scorch used/burned firewall” (rarely needed to call out)
“Scorch is anchoring” or “Scorch anchor” (shielding enemy battery pull)
“Northstar hovering”
“Northstar used/burned cluster”
“Ronin used/burned arc wave/both arc waves”
“Ronin used/out-of phase”
“Ronin out of ammo” or “No Leadwall” (has to unblock to reload, can pressure him)
“Tone has locks on me” (useful if Ion teammates are beside you)
“Tone placed wall”
“Wall is down”
“Tone has reinforced wall” (useful for teammates to know)
“Tone has Pulse-Echo/double-sonar”
“Tone is anchoring” or “Tone anchor” (shielding enemy battery pull)
“Gun shield down”
“Broke/Destroyed gun shield” (with arc wave / railgun / tone missiles)
“Legion used/burned powershot / both powershots”
“Legion is anchoring” or “Legion anchor” (shielding enemy battery pull)
“Legion out of ammo” (Longest reload in the game at 4 sec, and legion is literally harmless without ammo)
“Legion low on ammo” (audible and opens up a possibility for a big punish due to slow reload)
“Legion in long-range mode” (If he fired for a bit, he'll definitely be low on ammo and need to switch mode when getting pushed, easy to tell the mode by red bullet trial)
“Monarch used siphon”
“Monarch used rearm” (she won't be able to quadruple dash for an easy escape)
Enemy Titan HP Status (most important on Ronin)
“X is a/one bar”
“X is 2/3/4/5 bars”
“X lost shields” (only necessary on Ronin due to how tanky he is)
“X is one shot to doom” (just very close to being doomed)
“X is doomed”
“X is half a doom bar” (1 third doom bar, etc.)
“X is one shot” (literally super low health while doomed)
“X is power-shot/laser-shot/sword-core-melee range” (basically one shot via that ability)
Teammate/Self Callouts Importance
The importance of them is generally not as important as enemy callouts, and should NOT fully replace the enemy callouts, should be used more sparingly when the opportunity is right for the situation. But in general, the most important callouts are towards teammates being targeted by an enemy titan, you having your teammate's back or being in position to push, your resources. You are welcome to use them how you want, though, they're not as importance heavy as enemy callouts in which order you use them.
For example, “X, Ronin coming to you”, “I'm behind you x”, “I'm low on energy”
Teammate/You Targeted by Enemy (Be it a Northstar watching the battery your teammate wants to pull, or Ronin moving to a teammate to attack them from behind, or Ion is blocking you from helping your teammates as Legion, they're important)
Being in Position to Assist your Teammate (like telling them you're behind them, or are distracting an enemy titan for your teammate to punish from behind, anchor for them for a battery pull, etc.)
Your Resources (like saying if you're close to or have core, whether your energy is back or your offensive/defensive abilities are ready to engage or assist in something)
Teammate/Self Callout Examples
X stands for an enemy titan of any kind batt = battery
Teammate/You Targeted by Enemy
“X is watching batt/battery”
“(player Name), X is behind you” (can call the teammate by their name to quickly grab their attention, names help grab attention the best in urgent situations)
“(player Name), X is rotating to you from mid” (any location works, can be more helpful than saying simply from behind)
“Ion is blocking me” or “Ion is in my face” (especially common on legion, where Ion can completely prevent you from helping your teammates)
Being in Position to Assist your Teammates
“(player name), I'm behind you”
“(player name), I'm watching you”
“X is watching me” or “X is distracted by me”
“Blocking X off” (For example, legion fully blocking Northstar from shooting teammates, can't even get past him)
“I can anchor for you” or “I'm anchoring” or “Can you anchor?” or “Anchor me”
“let's switch” (you go for x, while they go for x, useful if Ion is low on energy or to suit counters, for example, you can send Ronin to finish off low-energy Ion while you fight Ronin)
“Line of sight broken by e-smoke”
Your Resources
“I have no energy/wall/gun-shield/fuel” (if teammate asks you to anchor and can't)
“Reloading” or “I'm reloading” (literally only for legion because of slow reload)
Optional Callouts
Aside from the main ones, optional callouts exist too, but those are usably unique to each player or team, if you have a team or players you play regularly with. You could make custom callouts like, for example, say “power shot ready” and have your Ronin tell you when to power shot at him when he's behind e-smoke meleeing enemy Ronin. Can't really give any example since that's more of an advanced side which everyone should try to create themselves to suit their and teammates' needs.
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