Scorch's Arsenal
Everything you need to know about Scorch's arsenal
Scorch
Scorch's primary offensive and defensive weapon is fire. Blunt and direct, Scorch can chain his abilities to force enemies out of cover, or trap them to deal maximum damage. — Description
File name: Ogre
Base Health: 12,500
Class: Scorch
Aegis Health: 15,000
Type: Heavy Titan
Dash Capacity: 1 Dash Cooldown: 10 -> 5 sec
Parent Chassis: Ogre
Primary Weapon: T-203 Thermite Launcher
Manufacturer: Hammond Robotics
Defensive Ability: Thermal/Heat Shield
Sub-Variant: Scorch Prime
Tactical Ability: Flame Canister
User(s): Kane, Pilots
Ordnance Ability: Firewall
Conflict(s): Frontier War
Core: Flame Core
Appears In: Titanfall 2, Titanfall: Assault
Other Equipment: N.A.
Nothing really, it's more of a support titan than a 1v1 titan
Overview
Scorch stands out for its impressive utilization of fire-based weaponry suited both for offensive and defensive strategies. Built on the robust Ogre chassis, this heavy Titan comes armed with the T-203 Thermite Launcher, providing a solid primary weapon designed to deal substantial damage through thermite rounds. Scorch's abilities are tailored to control the battlefield by forcing enemies out of cover and dealing continuous damage.
Scorch's loadout includes:
T-203 Thermite Launcher: Fires slow lobbing mortar shells, that explode into thermite on impact
Flame Shield: A defensive mechanism, which protects from and burns incoming threats.
Flame Canister: Canisters that create hazardous areas that can trap or flush out opponents.
Firewall: Ordnance Ability that projects a devastating wave of fire, further emphasizing area denial.
Flame Core: Generates an enormous wave of lethal fire, capable of overwhelming clustered foes
While it can hold its own against Titans such as Legion, Tone, Ion, and Ronin, it faces challenges against more agile and specialized adversaries like Northstar and Monarch.
Overall, Scorch is designed for players who prefer direct and destructive tactics, making it a formidable presence on the battlefield with its fire-centric arsenal and strategic crowd control abilities.
Concept / Fan Art

T-203 Thermite launcher
Lethal, single shot thermite projectiles that set ablaze anything within range. — Description
File Name: Meteor
Fire Mode: Single-shot
Weapon Class: Primary Weapon
Shell Capacity: 1
Weapon Type: Thermite Mortar
Reload Time:
Manufacturer: Vinson Dynamics
Hit Registration: Projectile, Explosive
Special Feature: Explode into Droplets, Ignite Canisters
Vortex Absorbable: Yes
Overview
The T-203 Thermite launcher functions like a single shot long-range mortar. It fires at slow velocity one strong gravity obeying projectile that explodes on impact, releasing thermite droplets. The projectile doesn't have a lifetime, meaning it'll never disappear after flying for too long. Allowing you to high into the sky, allowing for long range very slow meteor shower.
The droplets consist of 4 normal droplets and 1 unique droplet. The droplets extinguish overtime, keep that in mind when shooting the wall above an enemy. The most interesting part is, no matter how many droplets are on the titan, the damage will not stack, meaning the titan will not take more damage if there's more than 1 droplet on him at once. That's excluding droplets from an additional Scorch.
explodes on impact and releases 5 thermite droplets total
thermite droplets extinguish in 2-2.5 sec
thermite droplet damage doesn't stack
droplets can pierce shields, but don't stick to titans, nor terrain except for the unique droplet
the unique droplet is the 5th droplet, it will stick to terrain, looks slightly different and will always last a full 2.5 secs before extinguishing
T-203 Thermite launcher nor the thermite droplets can crit titans
Wildfire Kit
On top of dealing more damage, the Wildfire kit allows the T-203 Launcher to scatter the area with more thermite droplets
wildfire kit makes the projectile deals 25% more titan damage (800→1000)
spawns 8 droplets total and in a 4x bigger spread around impact
Projectile Impact Stats
Pilot
310
N.A.
Titan
800
N.A.
Wildfire Kit
1000 Titan Dmg
x4 thermite droplet spread
Explosion after impact
Pilot
50
N.A.
Titan
200
N.A.
Thermite Droplets (5 Total Count)
Droplet count 4
Pilot
20
200
400-500
Titan
100
1,000
2,200-2,500
1 Unique Droplet
same
same
2,500
Duration
2-2.5 sec (2.5)
Sticks to Terrain
Different Visual
Concept / Fan Art

Flame Shield
Liquifies incoming artillery while dealing damage to nearby enemies. — Description
File Name: Heat Shield
Ability Mode: Charge
Weapon Class: Defensive
Max Duration (Inferno): 4 (6) sec
Weapon Type: Incendiary Shield
Cooldown (Inferno): 8 (12) sec
Function: Destroy Bullets/Projectiles/Entities, Burn Titans
Special: Ignites Canisters
Overview
The flame shield destroys projectiles and can damage other entities. Though compared to the vortex shield, the flame shield has smaller radius, leaving his feet more exposed than Ion's to shots, and hitbox for catching projectiles is a lot smaller in comparison. Making it possible to hit scorch's feet even with projectiles, which normally isn't possible against vortex.
The flame shield can damage enemies through shields, but unlike melee, can't pierce through a sword block directly. Can also melt pilots trying to rodeo Scorch. Shooting the shield does not affect its uptime, unless it's with arc rounds or certain cores. Once an atlas or ogre titan gets in range of a flame shield, then it'll have to angle melee the Scorch to free themselves. Since scorch dashes 1 sec faster than an atlas titan, and is the same speed as an ogre titan, making inferno shield very potent on narrow/indoor maps.
damages entities and melts projectiles instantly
none visibly smaller radius than the vortex shield
none visibly smaller hitbox for projectiles than the vortex shield
unlike melee, it can damage multiple titans at once and can't be melee pinned
unlike with gun shield, you can't shoot through it up close
unlike with vortex, shield, activating flame shield consumes 5% fuel regardless whether with or without an inferno shield kit, so shield flickering as Scorch is ill-advised
Flame Shield Stats
Pilot close (far)
25
250 (187)
950 (750)
Titan close (far)
200
2,000 (1,500)
7,600 (6,000)
Pilot close (far)
30
260 (170)
1,710* (1,350)
Titan close (far)
240
2,166 (1,360)
13,680 (10,800)
*Inferno shield kit increases flame shield's total damage by flat 80% whilst also including the 5% fuel activation cost
Concept / Fan Art

Incendiary Trap
Deploys flammable gas canisters, which can be triggered by the slightest spark. — Description
File Name: Slow Trap
Ability Mode: Deploy
Weapon Class: Tactical
Max Duration: 5.2 sec
Weapon Type: Flammable Smoke Barrel
Cooldown: x
Function: Block off Enemy Path, Flush out Pilots, Ignite other Canisters when Lit
Damage Stackable: Yes
Overview
Canisters full of highly flammable gas, that upon ignition ignite, covering a decent area full of thermite for several seconds. They can be ignited by anything thermite/fire related, even by your teammates or enemies. Having 2 at hand, can allow strategic and creative placements of traps to restrict enemy movement in your favor.
For example, bouncing a trap off a wall to land behind a particle wall to force the Tone to move away. Or placed behind an enemy titan to cut the enemy's escape route or to punish them if they do go through it.
For some reason, the canister deals damage every 0.2 sec instead of 0.1 sec unlike other thermite sources, literally halving its DPS and total damage.
short throw range with big gravity drop, range can be extended via dashing
once ignited, the enemy can't get rid of them via despawning
will bounce off titans and shields, though flame shield will destroy it mid-flight
allows for good area control with strategic placement
It can be used like a cluster missile to cut an enemy's escape route
damages every 0.2 tick instead of 0.1 tick
canister explodes after expiring, dealing extra 400 explosive damage which ignores template plating
Incendiary Trap Stats
Pilot close
20
100
N.A.
Titan close (far)
100 (86.66)
500 (433,3)
2,600 (2,200)
Explosion after expiring
ignores tempered plating kit
N.A.
+400 Dmg. → 3,000 (2,600)
Concept / Fan Art

Firewall
The name says it all: fires a directed wall of thermite in the enemies' direction. — Description
File Name: Flame Wall
Ability Mode: Deploy
Weapon Class: Ordnance
Max Duration: 5.2 sec
Weapon Type: Incendiary Wall
Cooldown: x
Function: Block off Enemy Path, Ignite Canisters
Affected by Gravity: Yes
Overview
Firewall, a straight line of fire that instantly falls down ledges and can be stopped by shields and walls. It functions very similar to an arc wave, with the inability to destroy particle wall and gun shield. It leaves along its path a trail of thermite that deals double the damage of an incendiary trap. Making it forceful for dealing damage to enemy titans in narrow corridors, assuming they don't use e-smoke to extinguish it or a shield to block it.
Once it's blocked for its duration, it won't move forwards like an arc wave, its travel duration is a lot shorter than it's actual lifetime duration. The firewall's lifetime starts ticking the moment it starts moving, meaning, enemies at the end of the trail will suffer the least damage total compared to those near the source of spread.
double the damage of an incendiary trap
The front can be extinguished by e-smoke, and blocked by shields
segments of the firewall trail can be cleared via e-smoke for safe passage
the 5.2 sec life timer starts ticking the moment the firewall starts moving
Firewall Stats
Pilot (far)
20
200 (150)
1,040 (780)
Titan close (far)
100
1,000 (750)
5,200 (3,900)
Concept / Fan Art

Flame Core
Creates a giant wave of fire that destroys anything in its path. — Description
File Name: Flame Wave
Core Type: Burst
Weapon Class: Titan Core Ability
Max Duration: x
Weapon Type: Incendiary Wall
Addition: Pierces, Affected by Gravity
Overview
Flame Core, literally fires 3 fast high damage wide arc waves in a spread in front of himself. The 3 flame core segments, will deal 4,500 damage to any enemy in their path. The core can actually be blocked by flame shield and vortex shield. Although, it's a difficult thing to do.
Looking up or down affects the flame core's spread, the core has the widest spread by looking forwards. Looking up or down will start decreasing the spread tightens at the center segment, so far, that you'll launch all 3 segments of the flame core overlapping each other, making it look like 1/3rd of the flame core.
fires 3 high damage arc-wave-like spread apart segments at high velocity in front of himself
Flame core can, in fact, be blocked by vortex or flame shield and even outright despawned
just like arc wave, it also teleports down the ledges and instantly destroys gun shield and particle wall
Flame Core Stats
Pilot
300
N.A.
Titan
4,500
N.A.
Concept / Fan Art

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