ℹ️Reflected Projectile Properties
Different Interactions with Vortex Shield
Hitscan (Vortex Bullet)
Hitscan Weapons (anything that has no travel time, hits instantly, for example car SMG or Chaingun xo-16)
Respawn didn't make new values or reuse the same damage values for all weapons, that'd be too much effort to do. So instead, they decided to use a fixed universal damage value for ALL Hitscan projectiles. We call the universal bullet the “Vortex Bullet”, even pilot weapons, which can be exploited.
Here's a table for the damage stats for amped Vortex and none amped
Pilot Damage
35
1,085
Titan Damage
140
4,340
Amped Vortex Kit (+35%)
Pilot Damage
47.25
1,464.75
Titan Damage
189
5,859
“Insert Titan Damage Vortex Reflection Video Here(1 Bullet vs. 31)”
Projectiles
Fired back projectiles have strange properties, they retain damage, but each projectile has a unique property. All fired back explosive projectiles will still deal self damage.
List of all Projectile Properties:
40 mm Cannon and T-203 Launcher Projectiles will be fired back inaccurately
Railgun will be fired inaccurately too, and will always deal only 250 damage regardless of charge
all rockets are fired accurately back, they lose tracking if they had any to begin with.
Frags will never explode when held, will explode after 1.25s once thrown
Firestar will cease ignition itself and will be reignited when thrown back. It can be infinitely reignited, but can't be picked up again unless fired back by an enemy Ion.
“Insert Ion Video”
Entities
The following entities can be picked up with Vortex and converted as your own:
Already placed or thrown satchels can be picked up and thrown back as your own, they will explode after 1.25s once thrown
Activated and idle tether traps can be picked up and thrown, converted tether traps are immune to damage and last only 10 sec.
Ticks (only when caught in their disc thrown form) can be caught and thrown back to deploy ticks as your own
“insert Video”
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