Ion's Arsenal

Everything you need to know about Ion's arsenal

Ion

Ion
Quote

Laser-focused, Ion is all about power. With a central energy system that fuels all of her offensive and defensive abilities, Ion is an effective, tactical force on The Frontier. — Description

General Information
Chassis & Loadout Specifications

File Name: Ajax

Base Health: 10,000

Class: Ion

Aegis Health: 12,500

Type: Titan

Dash Capacity: 1 → 2 Dash Cooldown: 6 sec

Parent Chassis: Atlas

Primary Weapon: Splitter Rifle

Manufacturer: Hammond Robotics

Defensive Ability: Vortex Shield

Sub-Variant: Ion Prime

Tactical Ability: Tripwire

User(s): Slone, Pilots

Ordnance Ability: Laser Shot

Conflict(s): Frontier War

Core: Laser Core

Appears In: Titanfall 2, Titanfall: Assault, Stories from the Outlands

Other Equipment: Acolyte Pod

Nothing really, it's more of a support titan than a 1v1 titan

Overview

Ion is a highly versatile Titan that relies on managing its energy reserves efficiently to maximize its combat effectiveness. Equipped with the Splitter Rifle, Ion can fire precise energy projectiles or split its shots for a wider spread. Unlike other Titans, Ion’s abilities all consume energy, requiring careful resource management to stay effective in battle.

Ion excels at both offense and defense, utilizing its Vortex Shield to turn enemy fire against them while deploying Tripwires to control space. Its Laser Shot provides a precise burst of damage, making it a threat at all ranges. When fully charged, Ion’s Laser Core unleashes a continuous high-intensity beam capable of melting enemy Titans in seconds.

  • Ion's abilities all consume energy, requiring careful management to stay effective

  • Splitter Rifle fires energy projectiles and has an alternate fire mode that splits shots into three

  • Vortex Shield can capture incoming projectiles and fire them back

  • Tripwire deploys explosive mines that detonate when enemy Titans pass through

  • Laser Shot is a high-precision laser attack that deals burst damage

  • Laser Core fires a devastating sustained laser from Ion’s chest, dealing massive damage

While it can hold its own against Titans such as Legion, Scorch, Ronin, and Northstar, it faces challenges against arc rounds wielding monarch and particle wall placing and 40 mm shooting Tone.

Overall, Ion is designed for players who a generalist titan, that can survive well on its own, doing reconnaissance on the map for any enemy pilots or titans, just to use its energy-centric arsenal and long-range precision lasers.

Concept / Fan Art

Splitter Rifle

Splitter Rifle
Quote

Rapid single-fire energy rifle with the ability to leverage the Ion's central energy system to fire 3 deadly shots at once. — Description

General Information
Weapon Specifications

File Name: Particle Accelerator

Fire Mode: Fully Automatic

Weapon Class: Primary Weapon

Magazine Capacity: 40 Rounds

Weapon Type: Energy Rifle

Reload Time: x sec

Manufacturer: Brockhaurd Manufacturing

Hit Registration: Projectile

Special Feature: Can split shots

Vortex Absorbable: No

Overview

The Splitter Rifle is Ion’s signature weapon, designed for versatility and sustained energy-based attacks. Manufactured by Brockhaurd Manufacturing, it fires fast-moving energy projectiles in a fully automatic mode, making it effective for chipping away at enemies. The weapon holds 40 rounds per magazine and does very mediocre damage.

What sets the Splitter Rifle apart is its alternate fire mode, which consumes Ion’s energy reserves to fire three projectiles in a horizontal spread. This mode significantly increases damage output and is especially effective in close-range engagements. While its projectiles are not hitscan and require leading against fast-moving targets, its damage scaling makes it a powerful tool for both chip damage and burst fire.

  • Fully automatic energy rifle with a 40-round magazine

  • Base damage: 25 vs. pilots, 80 vs. Titans (single-fire)

  • Alt-fire consumes energy to fire three projectiles in a horizontal spread

  • Each alt-fire projectile deals 70% base damage and 105% critical damage, totaling 210% base and 315% critical if all three shots hit

  • Cannot be absorbed by Vortex Shields, making it safe for consistent pressure

  • Projectile-based weapon, requiring leading against mobile targets

Refraction Lens Kit

The Refraction Lens kit modifies the Splitter Rifle’s alt-fire mode, increasing split projectile count to 5, increasing damage potential at the cost of higher energy consumption and a wider spread. This allows Ion to unleash devastating bursts of damage when all projectiles connect.

  • 5 shots instead of 3 with slightly lowered damage of each shot, more than normal alt fire

  • Higher energy cost per shot, limiting sustained fire

  • Increased spread, making it less effective at longer ranges

Splitter Rifle Stats

Damage Type
Base Damage
Crit. (1.5x) Headshot (1x)

Pilot Close (Far)

25 (20)

N.A.

Titan Close (Far)

80 (60)

120 (90)

Alt-Fire Mode (one projectile)

70%

105%

Pilot Close (Far)

17.5 (14)

N.A.

Titan Close (Far)

56 (42)

84 (63)

Alt-Fire Mode (total Shot Dmg)

210%

315%

Pilot Close (Far)

52.5 (42)

N.A.

Titan Close (Far)

168 (126)

252 (189)

Refraction Lenses Stats

Refraction Lenses Damage Type
Base Damage
Crit (1.5x) Headshot (1x)

Alt-Fire Mode (one projectile)

55%

82.5%

Pilot Close (Far)

13.75 (11)

N.A.

Titan Close (Far)

44 (33)

66 (49.5)

Alt-Fire Mode (total Shot Dmg)

275%

412.5%

Pilot Close (Far)

68.75 (55)

N.A.

Titan Close (Far)

220 (165)

330 (247.5)

Concept / Fan Art

Vortex Shield

Vortex Shield
Quote

Absorb incoming fire and redirect it back at the enemy. — Description

General Information
Ability Specifications

File Name: Vortex Shield Ion

Ability Mode: Charge

Weapon Class: Defensive

Max Duration: 8 sec

Weapon Type: Energy Shield

Cooldown: 12 sec

Function: Catch Projectiles / Bullets / Throwable Entities and Fire Back

Max Durability: 1000 Energy Max Ammo: 31 Bullets and 31 Projectiles

Overview

Ion's Vortex Shield is a powerful defensive ability that can absorb and return enemy fire, turning their attacks into a weapon. When activated, the shield captures incoming bullets, projectiles, and Throwable entities, storing them for a counterattack. Unlike standard shields, Vortex Shield doesn't just block damage, but also repurposes it, making Ion a serious threat to careless opponents.

The shield can remain active for up to 8 seconds, but drains energy over time. Certain energy-draining attacks, like Titan cores or arc rounds, can deplete it faster. Once fully drained, it takes 12 seconds to recharge completely. Vortex Shield can store up to 31 bullets and 31 projectiles separately, allowing for a total of 62 stored shots. Bullets fired back deal significant damage based on their target, and when multiple bullets are returned at once, they spread out in a cone similar to a Powershot.

  • Can absorb bullets, projectiles, and Throwable entities for up to 8 seconds

  • Depletes over time and drains faster when hit by arc rounds and energy-draining core attacks

  • Takes 12 seconds to fully recharge once depleted

  • Can store up to 31 bullets and 31 projectiles separately (62 total shots)

  • Converts ANY bullet into vortex bullet, dealing 35 base damage to pilots, 140 base damage to Titans

  • Converts caught Ticks into friendly ones

  • If at least 2 bullets are stored, they are fired back in a close range powershot like cone, dealing damage in an area

  • No critical hit on returned fire

Amped Vortex Kit

The Amped Vortex kit enhances the Vortex Shield’s returning firepower, making it more lethal against pilots and Titans. However, it does not increase the damage of reflected projectiles.

  • Increases reflected bullet damage by 35%

  • New damage: 47.25 vs. pilots, 189 vs. Titans

  • Does not enhance projectile damage

  • Maintains the same storage capacity and spread mechanics

Vortex Shield Stats

Vortex Fired Back Dmg Type
Base Damage
Crit. (1x) Headshot (1x)

Bullet: Pilot (Full Vortex)

35 (1,085)

N.A.

Bullet: Titan (Full Vortex)

140 (4,340)

N.A.

Projectile

Depends on Projectile

Depends on Projectile

Throwable Entity

Converts to Friendly

N.A.

Amped Vortex Shield Stats

Amped Vortex Fired Back
Base Damage
Crit (1x) Headshot (1x)

Bullet: Pilot (Full Vortex)

47.25 (1,464.75)

N.A.

Bullet: Titan (Full Vortex)

189 (5,859)

N.A.

Projectile

No Damage Increase

No Damage Increase

Throwable Entity

Converts to Friendly

N.A.

Concept / Fan Art

Tripwire

Tripwire
Quote

Laser triggered explosive mines. — Description

General Information
Ability Specifications

File Name: Laser Trip

Ability Mode: Deploy

Weapon Class: Tactical

Max Duration: 12 sec

Weapon Type: Mine

Cooldown: 10 sec

Function: Block off Enemy Path, Vaporize Pilots

Max Durability: X Energy Cost: 350 (35%)

Overview

Ion’s Tripwire is a tactical ability that deploys 3 laser-triggered explosive mines to control enemy movement and deal medium damage. Designed for area denial, tripwire is highly effective at blocking paths and punishing aggressive enemies. When an enemy crosses the laser tripwire, the mine detonates, releasing a giant explosion.

The Tripwire remains active for up to 12 seconds before automatically exploding. The ability has a cooldown of 10 seconds, allowing for frequent redeployment. However, tripwire costs 350 energy (35% of Ion’s total energy pool), making it crucial to balance its use with other abilities. Despite this, Tripwire offers the highest damage-to-energy ratio in Ion’s arsenal, making it a key tool for area control.

  • Deploys 3 explosive mines with a laser tripwire trigger

  • Lasts for 12 seconds or detonates on enemy contact

  • 10-second cooldown after deployment

  • Costs 350 energy (35% of Ion’s total energy pool)

Zero Point Energy Kit

The Zero Point Energy kit eliminates Tripwire’s energy cost, allowing for more frequent and unrestricted deployment.

  • Removes the 350 energy cost, making Tripwire free to use

  • Does not alter cooldown, duration, or damage values

  • Prevents use of ZPL

Tripwire Stats

Damage Type
Base Damage
Crit (N.A.) Headshot (N.A.)

Pilot

100

N.A.

Titan

1,500

N.A.

Concept / Fan Art

Laser Shot

Laser Shot
Quote

Shoulder-mounted, this lethal beam cuts through anything in its way. — Description

General Information
Ability Specifications

File Name: Laser Lite

Ability Mode: Deploy / Hold

Weapon Class: Ordnance

Max Hold Duration: 3 sec

Weapon Type: Precision Laser

Cooldown: N.A. Energy Cost: 550 (55%)

Overview

Ion's Laser Shot is a high-precision, shoulder-mounted energy weapon capable of piercing pilots. This powerful ordnance delivers devastating damage, making it one of Ion’s best tools for eliminating pilots and damaging Titans quickly at range. When activated, the Laser Shot can be held for up to 3 seconds before firing, allowing for flexible timing in engagements.

Laser Shot consumes 550 energy (55% of Ion’s total energy pool) and emits a distinct charging sound that can be heard through walls, potentially alerting enemies. It delivers lethal damage to pilots and good burst damage to Titans, with the potential for critical hits. While aiming down sights improves precision, players can also cancel the charge with a melee attack, though doing so will notify nearby enemies via sound and minimap detection. The Laser Shot also has does a small splash that can't hit a target in the air, nor the same target twice, except via the double hit glitch.

  • Fires a high-precision laser capable of piercing through multiple pilots or damaging titans

  • Can one shot pilots and can crit titans

  • Consumes 550 energy (55% of Ion’s total energy pool)

  • Aiming down sights is available for better accuracy

  • It can be held for up to 3 seconds before firing

  • Charge can be canceled with a melee attack, which notifies nearby enemies

  • Produces a loud charge-up sound that can be heard through walls

  • Effective range is approximately half the size of the Homestead map

  • small splash on impact, that can't hit anything above ground

Laser Shot Stats

Damage Type
Base Damage
Crit (1.5x) Headshot (N.A.)

Pilot

300

N.A.

Titan

1,200

1,800

Splash Damage

Same Damage for Both

N.A.

Concept / Fan Art

Laser Core

Laser Core
Quote

A deadly oversized laser beam fired from the chest of the Ion and capable of stopping anything it its path. — Description

General Information
Core Specifications

File Name: Laser Cannon

Core Type: DPS Core

Weapon Class: Titan Core Ability

Max Duration: 3.5 seconds (5 seconds with Grand Cannon)

Weapon Type: Continuous Laser Beam

Addition: Hitscan, Laser Shot Range

  • Laser core does stupid high DPS for both damage types, it's especially strong against defensive abilities. It shreds Particle wall, gun shield instantly, while draining all the thermal shield and Vortex in like 1.5-2 sec.

  • The Laser Core is actually fired from head camera height and not chest height, allowing you to fire over chest height obstacles despite it blocking your chest completely from 3rd person view.

Overview

Ion’s Laser Core is a devastating and visually striking Titan core that unleashes a continuous, oversized laser beam from head level. This positioning allows Ion to hit enemies over chest-high cover without exposing herself fully. The beam lasts up to 3.5 seconds before expiring.

The Laser Core is known for its exceptionally high damage per second, making it a lethal threat to both Pilots and Titans. It delivers a consistent 325 base damage per hit with no ability to score critical hits. As a hitscan weapon, its damage is instantaneous upon firing, but it's advised to aim in front of where the enemy is moving for the most consistent damage. Despite this, its range is limited, similar to Ion’s Laser Shot. Beyond sheer damage, Laser Core is also highly effective at countering shields, rapidly breaking through barriers like Particle Walls and Gun Shields, while depleting Vortex and Thermal Shields in seconds.

  • Fires a continuous, oversized laser beam from head level

  • Lasts 3.5 seconds by default, dealing no crit damage

  • Hitscan nature ensures immediate impact upon firing, but still requires leading in front

  • Limited range, similar to Laser Shot

  • Instantly destroys Particle Walls and Gun Shields

  • Drains Thermal Shields and Vortex Shields within seconds

  • Has similar splash damage to Laser Shot

Grand Cannon Kit

The Grand Cannon kit extends the duration of the Laser Core, increasing its sustained damage potential.

  • Increases Laser Core duration from 3.5 seconds → 5 seconds

  • Does not alter damage, range, or shield-draining properties

Laser Core Stats

Damage Typ
Base Damage
Crit. (N.A.) Headshot (N.A.)

Pilot

325

N.A.

Titan

325

N.A.

Splash Damage

Same for Both

N.A.

Concept / Fan Art

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